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Author Topic: JailBreak Updates  (Read 35757 times)

Dagothur

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Re: JailBreak Updates
« Reply #100 on: October 18, 2018, 09:25:12 pm »
0
-> Blastmaster no longer lags and as a result unquestionably cements itself as the best LR on the server (yay)
-> You can randomize categories in the !store menu now
-> Removed the custom Warden skins and re-enabled the default
-> The server has been Spookified for Halloween
-> VIPs can no longer use lasers in Hide and Seek
-> LR statistics now only take 8 players in game to count
-> Warden vote credits now only take 8 players in game to count
-> Additional feedback messages added when a mod uses the sm_resizereset command
-> Fixed a problem where automatic freedays caused by 0 Wardens couldn't spawn any bosses
-> Fixed a problem where automatic freedays caused by 0 Wardens would sometimes spawn too few bots to keep the round from ending
-> Obby Race is now the only LR that disables the voice system
-> Super VIPs can now disable their own CLR music in the VIP !prefs (specifically so they can then hear the holiday/halloween CLR music when they win LR)
-> Fixed an issue where the Kitchen teleport on mlcastle was putting REDs inside the holiday/halloween props

+ other changes I don't remember

Dagothur

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Re: JailBreak Updates
« Reply #101 on: October 19, 2018, 10:35:07 pm »
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-> Added the 2 new taunts to !taunt from Scream Fortress X 2018 update
-> Added the 11 unusual particle effects to !unusual from Scream Fortress X 2018 update
-> Added the 6 unusual taunt particle effects to !unusual from Scream Fortress X 2018 update
-> Enabled some of of the unusual taunt particle effects that don't glitch out to the super VIP /unusualtaunt command
-> Aliased /unusualtaunt to /utaunt
-> /utaunt is now more vocal about when an effect has been successfully applied
-> /utaunt now has a randomizer option

Dagothur

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Re: JailBreak Updates
« Reply #102 on: October 31, 2018, 07:30:39 pm »
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- Removed the unusual taunt effects from the VIP /unusual command to help reduce lag / outrageous effect combinations
- Added the sm_unrestrictvoice command for Mod 3 and up
- Added a 'player has fully joined' message for when a player is actually put into the game
- Freedays triggered from zero wardens will now randomly give a Golden Pan to a player
- Consecutive freedays triggered from zero wardens will now activate after only waiting 10 seconds following the Warden vote

Dagothur

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Re: JailBreak Updates
« Reply #103 on: November 02, 2018, 07:57:50 pm »
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Saysounds general rework:

- All players can use say sounds now.
- VIPs can use say sounds 2x more often than regular players.
- Everyone has 2 say sound slots which regenerate over time.
- It takes 180 seconds to regenerate a say sound (for VIPs it's halved to 90 seconds).
- For reference, before the rework, a VIP using a saysound would be put on cooldown for 120 seconds. So in addition to now storing up to 2 saysounds, VIPs will be able to use saysounds more frequently.

Saysounds cooldowns rework:

- Global saysound cooldown is now approximately 1 second.
- Individual saysound cooldown is now approximately 2 seconds.
- A new global cooldown for 'long' saysounds has been added and is approximately 30 seconds.
- All of the above cooldowns now add the length of the say sound being played to the duration.

Some examples:

*If a 5 second say sound is played, the global cooldown is 6 seconds, the individual saysound cooldown is 7 seconds and the long saysound global cooldown is 35 seconds. In this scenario, as a result of the saysound being considered 'long', the individual saysound cooldown is irrelevant as a result of the long saysound global cooldown being much longer. If the saysound.
*If a 2 second say sound is played, the global cooldown is 3 seconds, the individual saysound cooldown is 4 seconds and the long saysound global cooldown is not applicable. In this scenario, the individual saysound cooldown gives a slight edge/priority to a DIFFERENT sound to be played, if someone is attempting to do so.


Dagothur

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Re: JailBreak Updates
« Reply #104 on: July 27, 2019, 03:53:18 pm »
+1
Previous undocumented updates
-> Slip n Slide LR was added
-> Bunny Hop Day LR was added (bunny hopping is enabled on first day free day and as an option for Freeday for All LR)
-> There is now a bunny hopping option for Obby Race with its own associated time trial records
-> Fixed a bug where selecting the Climb option on maps other than hopjb was producing a 'second' set of records. This bug has been corrected and all of the 'second' set of time trials have been converted to the regular record set (no data loss).
-> Weapon restrictions updated and fixed to include some weapons that were not disabled
-> Weapon restrictions improved to give better replacement weapons in certain scenarios (e.g. on soldier instead of a bat you may now receive a shovel)
-> The window for regular map rotation has been increased (meaning less time will be spent on the classic jail_minecraft map)
-> HHH day is now team death match with respawns
-> Duck pianos have been added to certain maps threatres/glods. If you find one step in front and use right click to play (quack!)
-> Mann with the Pann LR has been reactivated and optimized for a lagless experience
-> Punch out LR has been optimized for a lagless experience
-> Fragzilla Heavy speed reduced to default and an issue fixed where you could be shooting your (invisible) teammates for extra points
-> Attempts have been made to fix the following issues in Pokemon OG LR, if you see them still occuring please report them on the forums:
 - Tried to fix the issue where players would spawn in the opposite team's holding areas
 - Tried to fix the issue where the first battle would bug out and a random player would end up slain (sometimes that slain player would be a team's Pokemon master)
-> Fixed an issue where players could have double jumping stuck disabled after Pokmeon OG LR
« Last Edit: July 27, 2019, 03:54:50 pm by Dagothur »

Dagothur

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Re: JailBreak Updates
« Reply #105 on: July 27, 2019, 05:39:42 pm »
+1
-> Stickybomb launchers now get the gunboats effect

Slip n Slide LR
-> Now featuring more slip and more slide (added 2 more methods of slipping and sliding players)
-> No taunting during this day

Random LR Selection
-> Cleaned up extra chat messages
-> Now plays a short sound effect and then reveals the random LR at its end

New LR: Swim Day
-> You swim. Everywhere. Really. Swim in the air.


Dagothur

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Re: JailBreak Updates
« Reply #106 on: July 28, 2019, 12:59:52 pm »
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Swim Day LR
-> It's now no longer possible to swim vertically indefinitely which should enable a wider range of games to be played during this day
-> Pyros are given a class change because their flamethrower does not work on this day
-> Added console commands to the key points: You can type firstperson in console -> You can type dsp_water 0.0 in console
-> All classes now move the same speed on this day

Slip n Slide Day LR
-> Slipiness reduced

Skin Day LR
-> Fixed some optimization that wasn't implemented correctly when offering mass shape shifts to all spies

New LR: Grapple Day
-> Everyone gets a grapple

Freeday for all LR
-> Now has the option of enabling grapples

First day free day
-> Grapples enabled

Dagothur

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Re: JailBreak Updates
« Reply #107 on: August 05, 2019, 11:49:19 am »
0
New map added: ba_jail_wildwest_v8a1

Dagothur

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Re: JailBreak Updates
« Reply #108 on: August 05, 2019, 11:59:33 am »
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-> Swim Day LR disabled until it can be reworked
-> Grapple Day LR now has music

ba_jail_wildwest_v8a1
-> Added a BLU prop area to Ninja Warrior
-> Disabled Double Jumping in Ninja Warrior
-> The button to open the winners cage in Ninja Warrior now respects Warden button lock
-> The button to open the winners cage in Ninja Warrior now displays a usage message in chat
-> Arena buttons no longer allow guards to raise and lower the water
-> There's now a holding area for the red start area of Stairway
-> The train is now only usable on Freedays
-> The left side of quick draw now properly kills the player instead of teleporting them
-> Fixed a bug in the quick draw logic which allowed you to win by pressing your button before the countdown completed
-> Added a visual indicator to the quick draw buttons to help players understand when they should be pressing their button (red -> green)
-> The armory will automatically open at round start
-> There are now ramps and teleports in BLU side Mario Kart to make spectating more fluid
-> There are now two teleports in BLU side Obby to make spectating more fluid
-> Redefined the protection zone for the second lava pit in Mario Kart
-> Medic now heals instead of damaging
-> The soccer ball is now a one shot kill
-> Improved the Nine Square logic so that when the stop button is pressed the walls stop re-appearing
-> BLUs can now open both side of the minefield door regardless of Warden button lock setting
-> A theatre (with duckano) has been added to the start area of Minefield
-> Obby and Mario Kart time trial records are no longer shared with the dev server
-> Slightly modified Ninja Warrior and Stairway lights to better direct the REDs to their areas

Dagothur

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Re: JailBreak Updates
« Reply #109 on: August 05, 2019, 08:20:10 pm »
0
ba_jail_wildwest_v8a1
-> It should no longer be possible to shoot (or grapple) through windows into and out of minigames. (Except Obby)
-> Added another 'stuck zone' check to teleport players out of the top of the armory elevator if they are stuck
-> Players inside Arena now glow
-> Players inside Ninja Warrior now glow
-> Light buttons in Jeopardy now print usage alerts into the chat and respect Warden button lock setting
-> Inside BLU crush game door control now prints usage alerts into the chat and respects Warden button lock setting
-> The soccer ball should now behave appropriately when hit by weapons that have reduced base damage (e.g. whip, soldier pick axes, etc.)
-> Mario Kart now gives players an extra 30 seconds before disabling respawns
-> Moved an Obby teleport so that it's no longer sticking into and usable from Ninja warrior
-> Steady Pace is now approximately 20% slower
« Last Edit: August 06, 2019, 06:33:21 pm by Dagothur »

Dagothur

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Re: JailBreak Updates
« Reply #110 on: August 06, 2019, 03:27:17 pm »
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ba_jail_wildwest_v8a1
-> When wipeout is stopped the participant teleport no longer affects BLUs
-> Changed the method used to make props invisible to try and fix players intermittently seeing the hidden props
-> Redefined the first Mario Kart lava pit protection area
-> Stairway is now a no double jump zone
-> Added an invisible prop to the stairway starting area to prevent cheating
-> Added an arrow indicator for jump rope's rotation
-> REDs can no longer control Stage Chaos
-> Ninja Warrior strafe spikes now deal damage instead of insta-killing
-> Steady Tim motivator speed reduced by an additional 20% (of the original, so about 40% total reduction)
-> Steady Tim side-to-side spikes reduced in speed by 50%
-> Jump Rope ammo secret reworked. Hitting the breakable now instantly teleports the attacker to the ammo. After 10 seconds they are then teleported into the Saloon.
-> Obby ammo secret reworked. Hitting the breakable now instantly teleports the attacker to the ammo. After 10 seconds they are then teleported into Soccer. Obby ammo no longer respawns.
-> BLU side Obby controls are now restricted and printing usage alerts into chat.

-> GRU now properly grants the move speed bonus when active rather than always.
« Last Edit: August 06, 2019, 06:33:30 pm by Dagothur »

Dagothur

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Re: JailBreak Updates
« Reply #111 on: August 06, 2019, 06:33:33 pm »
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ba_jail_wildwest_v8a1
-> Removed a misplaced invisible prop that was blocking a large portion of the RED side quick draw door
-> Steady Tim motivator speed increased from 60% of original up to 80% of original
-> The gap between the back and front parts of the Steady Tim motivator has been increased by 50 units
-> Quick Draw now begins AFTER the countdown hits 1 rather than AT 1
-> Stage Chaos RED holding area button and door have been converted to a toggle (rather than open only with automatic close)

Dagothur

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Re: JailBreak Updates
« Reply #112 on: August 07, 2019, 04:11:13 pm »
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ba_jail_wildwest_v8a1
-> Added to the map vote
-> Added a prop to replace the missing podium in Sweeper
-> Reduced the time before Mario Kart respawns disable by 10 seconds
-> Tried to fix Quick Draw

Dagothur

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Re: JailBreak Updates
« Reply #113 on: August 08, 2019, 07:50:32 pm »
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-> It should now be possible to extend a map once for 30 minutes.

ba_jail_wildwest_v8a1
-> The chat alert text for Obby difficult buttons is now correct rather than reversed (hard would say easy and easy would say hard before this fix)
-> BLUs can now break the end of the Wipeout tunnel secret to prevent them from getting stuck
-> BLUs can now use the inside Crush Game door button regardless of Warden button lock setting
-> Set up props in Jump Rope to ensure that REDs cannot hide in the sides and not play the game
-> REDs can no longer open the Sweeper winners cell.

Dagothur

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Re: JailBreak Updates
« Reply #114 on: August 09, 2019, 07:39:31 pm »
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-> Fixed a bug where the Pokemon Masters in OG Pokemon weren't able to select a Pokemon for the first battle.
-> Players are now notified when they enter an area that the server highlights players for being in.
-> Freeday for All LR now has the option to activate Swim Day effects
-> Freeday for All LR chooser can now select custom music to play
-> The uber granted to BLUs for some teleports will now stop applying if the player appears to be repeatedly teleporting

ba_jail_wildwest_v8a1
-> Set up uber for BLU on usage of MK teleports
-> Moved the teleport destination for exiting Mario Kart away from the pipe to prevent getting stuck in a teleport loop


Dagothur

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Re: JailBreak Updates
« Reply #115 on: August 10, 2019, 04:56:46 pm »
0
ba_jail_wildwest_v8a1
-> War Day LR Added
-> Pokemon OG LR Added
-> Hunger Games LR Added
-> Mann With the Golden Pann LR Added
-> Hide n Seek LR Added
-> Pokemon2 LR Added
-> Punch Out LR Added
-> Valve Day LR Added

Dagothur

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Re: JailBreak Updates
« Reply #116 on: August 13, 2019, 04:57:38 pm »
+1
General
-> There should now be a map vote after extending a map rather than a random next map being selected
-> Fixed an issue where a player could continuously be given a Grapple even if they already had one

Hide and Seek LR
-> Control zones now disabled for this LR (glow zones, speed zones, double jump zones, etc.)


ba_jail_wildwest_v8a1
-> REDs can now open the RED side of Fallgame
-> REDs can no longer stop Fallgame
-> Redfined the glitch spots around the armory elevator
-> Warday props updated to include 3 additional flanks
-> Steady Tim spinning bar no longer deals damage
-> 3 props have been added after the Steady Tim spinning bar to allow slower classes the chance to survive if the bar is stopped in the worst case position

Dagothur

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Re: JailBreak Updates
« Reply #117 on: August 23, 2019, 07:48:20 pm »
+1
-> Demoshields are no longer blocked. REDs cannot charge until they touch an ammo kit.
-> Players very far away from Duck Pianos should no longer be able to play them
-> The mod /freeday command now integrates with the Freeday for All LR (the mod can choose all options, e.g. respawns, friendly, boss, etc.)

OG Pokemon
-> Fixed a bug where the RED team could end up with 2 more Pokemon than BLU
-> Players who are selected by a Master to join their team can now choose their Pokemon/class
-> All classes should now have Killstreaks
-> Added Haunter

BK Massacre
-> Fixed an issue where normally restricted/modified weapons could sometimes not be granted to players
-> Attempted to fix an issue where items that were being replaced or modified were not being given to the player

ba_jail_wildwest_v8a1
-> Fall Game is now a No Double Jump Zone (it was possible to get onto the lights and cheat the game)

Dagothur

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Re: JailBreak Updates
« Reply #118 on: August 24, 2019, 05:24:30 pm »
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-> Top 3 players who have chosen the day's LR will now be displayed into chat
-> Number of permitted shapeshifts increased from 2 to 3
-> !whireguard uses increased from 1 to 2
-> !whireguard no longer works if the ratio is already balanced
-> Invincible dispensers (e.g. BLU armroy dispensers and dispensers for Burger King) are no longer solid and will no longer provide protection for players hiding within them

Ammo for Self LR
-> Will now allow democharge

Sniper Day LR
-> Headshot decapitations should now properly award the bonus point (fix for The Hitman's Heatmaker headshots)

Dagothur

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Re: JailBreak Updates
« Reply #119 on: August 25, 2019, 11:48:49 am »
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BK Massacre LR
-> Now available on Snowday

Obby Race LR
-> Players are now given a static set of weapons
-> Scout re-enabled (no double jumping)
-> Fixed an exploit where players could back track after finishing on Snowday to get a head start on their next run

Pokemon OG LR
-> Now displays accurate Pokemon max health

ba_hopjb_v8
-> The soccer ball is now large enough to be usable and should no longer move on its own (it'll try though)

Dagothur

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Re: JailBreak Updates
« Reply #120 on: September 03, 2019, 07:31:03 pm »
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-> Fixed a bug where the secondary blast damage from Minefield was damaging the player who triggered the mine instead of the intended nearby player
-> Demoshields should no longer be removed when wearing a store skin
-> Calling for Medic while dead will put you into free fly/roam spec
-> The following weapons are no longer banned: Huntsman (+variants), Dragon's Fury, Short Circuit, Cleaver (+variants)
-> HUD text display interval increased from 0.1 to 1.0. Musical Cells and Obby Race will still trigger at 0.1 intervals on the channel that displays their important timers (cell expiry and race time respectively)

Punch Out LR
-> VIP gravestones disabled

Mann with the Pann LR
-> VIP gravestones disabled

Burger King Massacre LR
-> Now enabled on ba_space_jail

Custom LR
-> Default message changed to: "%N can choose the first game if they want to! (default)"

Dagothur

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Re: JailBreak Updates
« Reply #121 on: September 07, 2019, 03:14:22 pm »
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-> Added BK Massacre LR to ba_chreten_v1c
-> Added a longer delay before teleporting players in BK Massacre (should help prevent players escaping/getting stuck outside of the game area)
-> BK Massacre now deletes all buttons
-> BK Massacre now disables "zone" controls (speed, glow, etc.)

VSH Day LR
-> Fixed a bug where some LR specific attributes could persist into future rounds
-> Fixed a bug where REDs weren't offered class changes